If they can't do this then at least have our inventory window open up at the vendor exactly how we have it organized. But also checks when treasure was last generated and checks if there have been more than 12 gamehours since then. In the script a 'gamehour' is 5 minutes long and an NPC will refresh after 12 game hours. ![]() So if you level up midway through a 1 hour period, it resets the 1 hour. Even if it is just 4 inventory pages all on one screen. I think its 1 hour real time OR level up. There should be a party inventory that opens only at the vendor. In this guide I will share my personal method to keep an organized inventory while not putting too much effort into it for Vanilla DOS2, not using any mods. Not to mention at the table top you have lots and lots of items that you actually use that has a weight, in a computer game most of what you pick up is "vendor trash" anyways.įigure out an inventory/encumbrance system that is a little lest cumbersome to use, or give it a lot more meaning to manage it. At that point inventory management actually becomes meaningful I don't mind encumbrance, but my suggestion is that since we have "magic pockets" we should share one inventory, and have a shared encumbrance threshold.Īt the table top managing encumbrance is either ignored, or when it's used it's often mitigated by having chests, carts and mules that can carry things for you. I can just drink a potion from Gales backpack anyways. OdinCore contains one large Atlas, significantly reducing the number of Atlasses the UI. Got it, thanks for the help, first thing I did was put the teleport closer to my normal skills. Click that and youll be able to modify your skillbar by dragging/dropping. Look to the left again, youll see a lock. Icons start disappearing/becoming invisible on the skillbar and inventory menu if the UI is trying to render 7 or more of these Atlas files. Look to the left, youll see a number (thats the number identifying the current skillbar). ![]() The bug has nothing to do with the mod, it is a game bug. In case youve found that some of your earlier items have become favorites and its just too hard to let go, this mod lets you level everything as you move. With all D:OS2 mods, icons are built into Atlas files. DocumentsLarian StudiosDivinity Original Sin 2 Definitive EditionMods directory have the S7Forgetinator666193a1-7736-42cd-9a9c-6ecf99d422eb.pak file You may be subscribed but steam sometimes forgets to put the files in the right place. Recommendations: My mod works well with the mod that adds a button to manually update the merchants inventory: Reroll Vendors Items Update 1.0.4.1: I recently discovered a nasty bug in the game. ![]() We have magic pockets, so who's carrying what item is completely and utterly meaningless. OdinCore also contains: A database of all of my custom icons. If the main character doesn't have a strength build she can't carry much.ģ. This leads me to want to have most of my wares on my main character.Ģ. You can only sell from one characters inventory at a time. One thing that sort of frustrates me in BG3 is inventory management and encumbrance.ġ.
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